Games at a Glance

Associate Investment Designer
Destiny 2
Contributions: Working on multiple teams, designed, lead, and shipped multiple revisions of the live service MTX store over several releases. Lead feature teams for multiple new cosmetic features. Collaborated with multiple disciplines from concept to release of new features.
Project Length: ~4 years (Ongoing)

Design Lead & Product Owner
Symbiotic
Contributions: Built and shipped a game with an 18 person dev team throughout college courses. Lead the development team's project planning. Coordinated multiple disciplines across multiple studios and schools. Balanced and designed weapons, upgrades, and leveling system.
Project Length: 8 months
.png)
Design Lead & Product Owner
Escape from the Bodysnatcher
Contributions: Directed team of 8 developers in the Ubisoft Game Lab Competition, employing networking strategies to create an online-only party game during pandemic-related distancing measures. Oversaw the integration of multiple disciplines and collaborated with external contract developers to efficiently prototype and deliver an asymmetric multiplayer experience.
Project Length: 2 1/2 months

Solo Dev
Curse of Strahd Redesigned
Contributions: Adapted and reimagined the iconic Dungeons and Dragons adventure module, Curse of Strahd, for a long-term adventuring group. Created new quests, enhanced current locations, and enriched the world's lore. Designed new monsters, maps, documents, and deities to personalize the adventure for a party of all player types.
Project Length: ~4 years

About
My name is Gavin Chambers
I am an investment designer at Bungie in Bellevue, Washington. My journey in games has been driven by my passion to make anything fun. Starting level design in Halo Forge and crafting monsters and maps for tabletop RPGs during my school years were fundamental building blocks for the designer I am now. Armed with a bachelor's degree in game design a minor in entrepreneurship from Champlain College, I actively seek out opportunities to push the boundaries of game design. From Indie to AAA, I can do it all.
