Games at a Glance

Destiny 2
Investment Designer
Contributions: During my tenure on Destiny 2, I served as a key driving force across large-scale live-service systems, player progression, and player-facing commerce. I successfully spearheaded development teams on major initiatives like True Transmog, Crucible Achievement Revamps, and the Jackpot System, seamlessly coordinating with studio leadership and cross-disciplinary partners across engineering, QA, and UI/UX.
Project Length: ~4 years

Symbiotic
Design Lead & Product Owner
Contributions: Steam-published first-person roguelike shooter in Unreal Engine 4. I directed the end-to-end gameplay design, driving features from initial concept straight through to implementation using Blueprints and documentation. Lead the development team's project planning. Coordinated multiple disciplines across 18 person studio spanning multiple teams. Balanced and designed weapons, upgrades, and leveling system.
Project Length: 8 months

Escape from the Body Snatcher
Design Lead & Product Owner
Directed an 8-developer team in the Ubisoft Game Lab Competition to build an online asymmetric party game amid pandemic restrictions. Coordinated cross-disciplinary integration and external contract partners to rapidly prototype and deliver the experience.

Curse of Strahd Redesigned
Design Lead & Product Owner
Adapted and reimagined the Curse of Strahd adventure module for a long-term group by enriching world lore and building new quests and enhanced locations. Custom-designed unique monsters, maps, hand-outs, and deities to tailor the campaign for diverse playstyles.

About
My name is Gavin Chambers
I am a systems and technical designer with a love of pushing the limits of games. My journey in games has been driven by my passion to make anything fun. Starting level design in Halo Forge and crafting monsters and maps for tabletop RPGs during my school years were fundamental building blocks for the designer I am now. Armed with a bachelor's degree in Game Design a minor in Business and Entrepreneurship from Champlain College, I actively seek out opportunities to push the boundaries of game design. From Indie to AAA, I can do it all.
