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Game Design

Games at a Glance

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Associate Investment Designer

Destiny 2

Contributions: Working on multiple teams, designed, lead, and shipped multiple revisions of the live service MTX store over several releases. Lead feature teams for multiple new cosmetic features. Collaborated with multiple disciplines from concept to release of new features.

Project Length: ~4 years (Ongoing)

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Design Lead & Product Owner

Symbiotic

Contributions: Built and shipped a game with an 18 person dev team throughout college courses. Lead the development team's project planning. Coordinated multiple disciplines across multiple studios and schools. Balanced and designed weapons, upgrades, and leveling system. 

Project Length: 8 months

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Design Lead & Product Owner

Escape from the Bodysnatcher

Contributions: Directed team of 8 developers in the Ubisoft Game Lab Competition, employing networking strategies to create an online-only party game during pandemic-related distancing measures. Oversaw the integration of multiple disciplines and collaborated with external contract developers to efficiently prototype and deliver an asymmetric multiplayer experience.

Project Length: 2 1/2 months

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Solo Dev

Curse of Strahd Redesigned

Contributions: Adapted and reimagined the iconic Dungeons and Dragons adventure module, Curse of Strahd, for a long-term adventuring group. Created new quests, enhanced current locations, and enriched the world's lore. Designed new monsters, maps, documents, and deities to personalize the adventure for a party of all player types.

Project Length: ~4 years

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About

My name is Gavin Chambers

I am an investment designer at Bungie in Bellevue, Washington. My journey in games has been driven by my  passion to make anything fun. Starting level design in Halo Forge and crafting monsters and maps for tabletop RPGs during my school years were fundamental building blocks for the designer I am now. Armed with a bachelor's degree in game design a minor in entrepreneurship from Champlain College, I actively seek out opportunities to push the boundaries of game design. From Indie to AAA, I can do it all.

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Gavin Chambers . Made by Wix.com

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