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Now there's two of 'em
These last few sprints, I have taken to focus on adding a new piece type, the Ranged Enemy. This ranged enemy has twice the range of the...
Gavin Chambers
Apr 25, 20221 min read
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AI Finally Listens to Me
This sprint I added the functionality to the start button and optimized the AI's movement code. Since the last dev log post, I added a...
Gavin Chambers
Mar 11, 20222 min read
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Starting off
So I was challenged with making a game reliant on artificial intelligence for my Advanced Seminar in AI Design. I am a huge fan of AI in...
Gavin Chambers
Feb 5, 20222 min read
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